plane { <0, 1, 0>, 0 pigment { color rgb <0.443137, 0.356863, 0.223529> } } light_source { <-3, 5, -5>, rgb <1, 1, 1> } sphere { <0, 0, 0>, 1 translate y*1 pigment { color rgb <0.8, 1, 0.8> } } camera { perspective location <3, 3, -3> sky <0, 1, 0> direction <0, 0, 1> right <1.3333, 0, 0> up <0, 1, 0> look_at <0, 1, 0> rotate <0, 0, 0> }